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I like the game and the concept, but I feel like it's a bit unclear about some things, and generally lacks tutorials. For example, the system of "defeating humans gets you points" isn't really explained at all. I didn't realize it was even a thing at first, and when I did realize it, I thought it was always 2 per person knocked out. Now, I realize that it seems to be half of the card's cost. Also, how humans attack also isn't explained; they seem to only attack the first Zombie until they're dead, and not attack further than that. Also, things like armor and Infection aren't explained, either.

Due to the large number of humans, there isn't really a reason to use tanky zombies over cheap, weak zombies to stall rounds, due to how much damage you'd be taking making it a big waste of points. Using armored zombies might be useful, but I find that they're too expensive to justify using. Maybe that'll change in later areas, but I doubt it.

The fact that the humans don't ever increase in strength within a battle, whereas the zombies can build up over time and convert humans, makes the combat very lopsided and not super challenging or strategic, since if you can handle the humans early in a battle, you're unlikely to struggle later on. And the beginning can't be too challenging, otherwise you won't be able to get started whatsoever. Plus, the human attacking system doesn't really encourage anything beyond the simple "put out cannon-fodder" strategy.

I like the mutation system (it reminds me of Infectonator, was that the inspiration?) but I was less interested when I realized that "unique" didn't mean that each normal zombie has a specific unique mutation you get from it. I get that that might not be feasible, in terms of scope, though.

Overall, though, it's a pretty fun game. Not a strategic masterpiece, but the writing and humor make up for it. Especially, I'm sure, if you have a zombie fetish.

It's not really meant to be a very hard game. I find that difficulty can be a distraction from gooning

Hey so I finished the game and quite enjoyed it! But I'm still missing 2 more cards, but can't figure out how to get them, is there perhaps a list or any tips?


Send me your save file and I can try and take a look.

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Where can I send it to you?

I'm not really sure, just pick your favorite file sharing website.

Google Drive alrighty, I just had to reupload it since I sent the wrong save before. Let me know if Drive is okey!

I have tried running this game on multiple browsers, and none of the cards show any info about their health/armor/attack/cost/etc, despite the Help section saying they should. This is on 1.3 and 1.3.1, on both the online and downloadable versions.

Do you have a screenshot or something?

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This is all it ever shows: The remaining cost, upcoming cost, and remaining card count.No information on health/armor/attack/cost/etc for the cards themselves, ally or enemy. I only made it as far as I did by trial and error.

in combat it seems they just target the leftmost zombie and when that is dead just leave it at that instead of prioritizing weak cards (which is not clear what that means) and even if they try to avoid overkill it doesn't mean anything since they just stop attacking after taking one out not like what the help section says

Can I get some tactical advice on the Zinnia boss fight? She's beating my ass.

Also, is stun broken or just not meant to work on bosses?

Hi, Graywolf! I find that weaving 2-cost Art Students and the 1-cost Slackers work really well for starting plays. This way, the Art Student gets two turns before being obliterated. Afterwards, weaving Offerings (3) work really well (if you can get them) with Cheerleaders (3) for middle plays. That gets me to playing the high cost cards REALLY fast if the enemy can even last that long.

As for stun not working on bosses, I have locked a boss or two with stun. Zinnia has 1 armor, though, and you have to actually deal damage to apply effects. Lamias or similar that only do 1 damage won't work.

Hi! I love this game! Very fun! I'm also having issues with the lab on my current save. I made a new game, but all cards starting with Chrissie and beyond show up as NaN amount in deck manager and won't move to my deck. On reloading my new save, the cards disappear from the game.

It has been fixed. You will have to start a new save, but feel free to just cheat through to where you were before.

Does not allow saving in joiplay

What is Joiplay?

Emulador 

This is an HTML file. You shouldn't need any sort of emulator.

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The Lab is broken methinks, just throws Errors + The Lab ([number NaN]/10)

Thanks